
Making such a feature within Automation would be nigh-on impossible due to the complexity, as well as time and money required to make any even decent driving game.
The Automation Exporter Story & BeamNG CollaborationSince 2011 the most requested feature for Automation has been “I want to drive my cars”. The suspension types that are exported with unique geometries are double wishbone, struts, trailing arm, torsion beam, and solid axle coil.ħ. We export all Automation suspension data, including spring and damper stiffness, camber, and anti roll bars.
Suspensions (Basic) - Definitely the trickiest part beyond the fundamentals, the suspensions need to work and scale for an immense range of possible car designs.
Brakes are exported with their appropriate strength.
Wheels & Brakes - Tires are exported the way you create them in Automation, with accurate sizes, tire tread, and friction coefficients. Drivetrain - We export the accurate gear ratios, gearbox type, choice of differential, transfer case (4x4), traction and electronic stability control, speed limiter, drivetrain losses, and fuel economy. Engine Data - Accurate power and torque curves for naturally aspirated engines, and good approximations for turbo engines are exported to BeamNG, along with idle RPM, max RPM, engine inertia and friction. Engine Sounds (Basic) - Automation engine sounds are exported, at the moment only the exhaust note. Car Deformation (Basic) - A basic implementation of car deformation is implemented, it never will be as good as for native BeamNG cars, but this aspect is something we will improve on until release and for future updates. Fixtures like lights and wings have basic functionality. Some fixtures can break off your car, and your car materials and paint find their way into BeamNG as well. Car Visuals - The meshes for chassis, body, engine, gearbox, suspension, all fixtures, wheels and brakes are exported. What aspects of the cars are exported?In the current first release version of the exporter we have the following features implemented.